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If you hammer away at the boxes such that it fills up the entire screen the weight of all those boxes is enough to crush the ones at the bottom.

Coolness to the max!




Yeah, holding "Down" was an incredibly effective strategy at 5fps. At least until the tab crashed.


According to console, it gives up at 1 << 16 vertices for drawing, so something like 4000 squares or 1000 tetrominos.


Nice! I tried it the patient way and, with enough luck, lines actually clear when they are completed!


This is how requirements are integrated into the codebase.


Reduce friction to minimum first.




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