It seems like only full rows in the bottom are counted or something? Or maybe I had a subtle alignment issue. But eventually I got a small gap at the bottom. I ended up with a bunch of full rows, all the way up. Eventually the blocks got over my "dropping point." So, I created a bunch of blocks all at once near the top, compressing all rows below. This caused something to squish into the bottom row, freeing up a little space. 10/10, best compressive tetris mechanism ever.
If anyone gets in a jammed up position, try putting friction very low, and release velocity to -15, to slam some pieces into the stack and jumble them a bit (so they can relax into a full column).
At first I thought only having the bottom row delete when filled was pretty annoying, but actually it might make the game, it really plays up the difference from normal Tetris.
Some variance in the block weight might be nice (2x2 should obviously be heaviest, or you could make the individual... blockletts have different density. Maybe represented by their alpha or brightness or something?)
I'd like the ability to launch a 2x2 block at a 45 degree angle.
It seems like only full rows in the bottom are counted or something? Or maybe I had a subtle alignment issue. But eventually I got a small gap at the bottom. I ended up with a bunch of full rows, all the way up. Eventually the blocks got over my "dropping point." So, I created a bunch of blocks all at once near the top, compressing all rows below. This caused something to squish into the bottom row, freeing up a little space. 10/10, best compressive tetris mechanism ever.
A shake button would be nice.