The same here. That was the motivation to start learning WebGL. As I'm a JS developer, R3F was the most comfortable 'WebGL-like thing' to go for me.
So far I'm happy with R3F, but it's even more powerful when you can build your own 3D models (in engines like 'Blender' for instance) and integrate them into the canvas.
So far I'm happy with R3F, but it's even more powerful when you can build your own 3D models (in engines like 'Blender' for instance) and integrate them into the canvas.