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You could train a model on texture image data though, no?

Or what about even generating images you could then photogrammetry into models?




Yeah, there's a lot of 2D assets that this model would be great for (textures, materials, *maps, etc) that would definitely improve the asset-building process for game devs. I've already used VQGAN+CLIP for some low-res skill and item icons in hobby games and it seems things are only improving from here.

I wouldn't be surprised to see a comparable version for 3D models in the next year or two, though. Even if the current architecture doesn't lend itself to 3D structures (I don't know), there's a lot of parallel work being done right now (esp. by Google) for encoding 3D data in new/efficient ways, translating specialized 2D images into 3D models, and more.




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