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In 10 years, I think we'll all be using 3D engines like this to develop everything the same way 3D cards were once for gaming/animation only. The tooling has demanded so much and Unreal has pretty much nailed it. If they can make their engine more generalized, it's going to become a killer app.



You should note that I'm an amateur that toys with different game engines from time to time, but I don't think that any of their competitors is even close to be able to catch up with UE even if they have 10 years(not talking about current state of UE, but about state of UE 10 years from now).

Unity does have some nice ECS things going, but overall their tech isn't good(prime reason why is that they don't make games, they make engine).

Main branch of CryEngine is dead as engine that anyone aside from CryTek is using, but Amazon invests a lot into their fork(but it lacks vision TBH).

Godot is good for 2d, but they aren't really going for that kind of experience.


In 10 years, Iā€™d imagine you can create an all digital movie or a game within days. Simply by typing a few descriptive words.


Post-NeRF world: Google Maps and Waymo would've mapped the entire world, every city, road, terrain, crowd everything you can think of with any range of artistic tones, lighting, weather effects.

It would be just a matter of paying Google a license fee to use their environment in a film or games.

"Hey Google, generate a GTA V clone with cel-shading located in Liberia with Final Fantasy 7 characters but not enough to infringe on US copyright laws."

"Sure, here is the link you can share or the downloadable executable to submit to Steam"

"Good, you go ahead and submit that to Steam and let me know when it hits 10,000 downloads"




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