- easy scripting to make live services easier to iterate
- easy assets cooking, so you don't have to spend too much time to make different kind of assets for different platforms
- collaboration, so your team can work on the same project with ease
- then all the other systems audio/input/networking/terrain stuff etc
Fortnite is available on every platforms in the market (minus the web), their ability to add content and update it quickly, across all of their supported platforms at the same time is a great showcase
Just like Genshin Impact is a great showcase for Unity
While more of a tech demo than a game, there was "The Matrix Awakens: An Unreal Engine 5 Experience"[1] that came out in mid December. It's free on the latest gen consoles.
Because that was alpha version of an engine and it is far easier to ship demo to three SKUs than to a limitless permutations of PCs(and you shouldn't forget that most PCs won't be able to run this with adequate performance). Matrix Demo is available as UE5 project right now and you can download it and build it(it weighs 90 gigs though).