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If you really want to go against the grain, may I suggest radial menus, which allow the user to muscle-memory through menu selections:

https://bindpose.com/custom-marking-menu-maya-python/




Visually nice but it's almost always going to overlap the thing you've right clicked. Under any circumstance I still want to see the thing I've right clicked.


Interesting concept, but I would add keyboard shortcuts (underlined items) to the menu to make it more of a reminder than be forced to use the mouse all the time.


That was originally part of the IBM Common User Access style guide 80/90s, back when user interfaces for software valued function over form.

https://ia800200.us.archive.org/0/items/ibmsj2703E/ibmsj2703...

the figure on page 2 shows exactly what you are describing.


This and many variants of the idea has been explored in games a lot - in particular in point and click adventures and isometric (or at least top-down view) RPGs. Probably also in strategy games and anything else that has both a cursor and context-specific actions.


Fly-Pie, a radial menu for GNOME: https://github.com/Schneegans/Fly-Pie




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