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What are the risks of doing this? I would love to ramp up the nits for outside work, but presumably it's been limited to 500 nits for SDR for a reason.


If used for long periods of time, the LEDs will definitely heat up and decrease the lifespan of the display. By how much, it is impossible to know.

But 2 things should be considered:

1. If most of the screen is not full bright white, (e.g. white text on dark background), then LEDs will have plenty of time to cool down

2. macOS has hard temperature thresholds, and limits the brightness when the display gets too hot: https://www.pcmag.com/news/apple-xdr-displays-limit-brightne...


> 1. If most of the screen is not full bright white, (e.g. white text on dark background), then LEDs will have plenty of time to cool down

Note that the display is not an OLED display, but a regular IPS LCD with local dimming zones for the backlight[1]. Thus only the dimming zones not covered by white text would get to cool off.

This also points to another downside of pushing up the nits: it will likely increase the bleed-through of the backlight, driving up the black level especially in white-text-on-black scenarios.

[1]: https://www.apple.com/pro-display-xdr/specs/


Yea, bleed-through is annoying. But when used in direct sunlight, it’s hardly noticeable.


They added this 500 nits limitation to always leave room for HDR, so that SDR and HDR "coexist" properly. But it looks terrible imo I think they failed on that front.

Also they want HDR to be a selling point. Not many phones take HDR videos and images. "It goes brighter" is what makes HDR pop.


What makes it look terrible? The majority of consumer displays max out at 300-400 nits. This is the whole point of HDR, webpages are not designed with “sunlight-white” intended for the background.


I don't know what the cause is (the iPhone camera or the display methodology), but whenever I watch an HDR video shot on my iPhone on the MacBook Pro XDR display it looks really unnatural and bad. HDR demo YouTube videos in full screen look fine, so maybe it's the iPhone, or it's the integration with the SDR UI, not sure.


This is not the right way to think about it. What nits are books designed for? Do books look bad when you read next to a window despite being well past 1,600 nits?

The comfortable amount of nits is entirely dependent on ambient lighting conditions.

Next to a window, 1600 nits can look dim.

What Apple is doing now looks terrible because SDR and HDR do not coexist well at all. Any HDR video even ones that you wouldn't think would be "bright", blow up the screen while your SDR content next to it is now hard to read. HDR and SDR should have a comparable average brightness level with only "highlights" going "brighter than bright", but that's not what they do, they make the entire video brighter. People want uniform brightness. If I want my entire screen to go bright, I can set the damn brightness myself.


> HDR and SDR should have a comparable average brightness level with only "highlights" going "brighter than bright"

This is exactly how it works. When I open a video and switch between 500 nits and 1600 nits in Display Preferences, everything looks exactly the same, except for the highlights in the video. Of course outdoors daylight scenes will have a higher average brightness.

There is no point to 'high dynamic range' if a bright sky is the same brightness as a sheet of paper, or your website background; it's supposed to represent real-life brightness and contrast in photography & video, and there is no reason for your graphical interfaces to reach those light levels, i.e. Slack's white background should not be close in brightness to a cloudy sky. If they didn't "limit" non-HDR content to 500 nits (again, already above the average monitor), how would it be possible to have HDR at all?

I don't see how the content could become harder to read, when the light output is exactly the same. Your description reminds me of a shitty Benq 'HDR400' monitor, which would artificially limit the light output for non-HDR content making it gray and dull. That is not the case with the mini-led macs or better HDR monitors. Some examples of decent HDR - these look fine next to a browser or anything else on a MBP 14", and also in Windows with HDR on:

https://www.youtube.com/watch?v=vX2vsvdq8nw

https://www.youtube.com/watch?v=5brujY1PvpY

If you have any counter-examples or the particular setup you think looks bad, I'm curious to try it myself.


> This is exactly how it works.

Not in my experience. I've seen iPhone videos that were entirely in the HDR range despite being indoor scenes in ambient lighting lit from a single window.

> There is no reason for your graphical interfaces to reach those light levels,

Again, I'm using Lunar right now and I find it useful sitting in next to my window. Not sure how that can be considered "no reason". It's literally useful to me right now as I use it.

> how would it be possible to have HDR at all?

It doesn't have to be possible! I don't use HDR. I don't care that theoretically HDR content would clip. It's not on my screen.

I'd rather HDR just use the same brightness range as SDR. Let me choose myself where HDR maps compared to SDR. I really do not want HDR as it is implemented today.

> I don't see how the content could become harder to read,

My eyes adjust to the HDR average picture level, and then SDR appears too dim.

Some of these problems stem from bad HDR tone mapping. But regardless, I want to control where SDR white maps because my workspace is bright. And I enjoy well lit rooms.


Yeah, this! Nobody wants a #FFFFFF page at 1600 nits, unless it's noon and they are outside!


If it's noon outside you'll actually want more like 10,000 nits.

1,600 nits is useful for working indoors next to a large window.


I never thought this would become relevant in a context like this, but here it is, and it is painfully relevant: https://www.youtube.com/watch?v=uMSV4OteqBE


I have a Samsung monitor that does this too, but it has an override in its menus. In normal mode it’s stupidly dim. HDR looks like shit, so I just want SDR with proper brightness.


I never thought I would dislike HDR, but Somehow companies are managing to make it a terrible experience on PCs (macs included).


It always looks washed out. Is it perhaps only for certain games or image/video editors that support it properly? Or does the support overall just suck?


All of their phones take HDR videos and images.




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