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Rust world really needs a GUI...would be great if you helped out making a GUI for Rust: https://www.areweguiyet.com/

There is a start of a native Rust GUI which you could contribute to: https://github.com/linebender/druid




If you're looking into building toolkits for not-too-popular languages, I feel like Erlang should be interesting, the process model sounds like a perfect match to GUI components. I've never seen anyone trying to build that, for some reason. I have a feeling GUIs with borrow checkers are hard to get right, wouldn't advise building Rust toolkits as practice.


Rust is expected to be more-commonly used, cause it better handles the large domain of C/C++ based code, as it is less error-prone, but still fast and energy-efficient, which. Linux kernel is starting to support Rust now.

Rust for instance has no overhead of garbage collection, while Erlang does garbage collection at the end of every function.


> If you're looking into building toolkits for not-too-popular languages,

Best shade thrown on HN all week! Bravo.


It would also help you learn Rust, which will likely be a more in-demand skill than C++ in the future.


I've got a little Rust GUI library that's pretty young, and relatively simple, so maybe fun to contribute to: https://github.com/audulus/rui :)


So much this, a UI that understands traits, structs and automatically displays a control for that type in both bulk edit and single form mode would get money from me.




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