I am partial to your argument, but wish to mitigate it a bit.
> The games had violent content, but they didn't make me violent.
I think these games came in the lines of the war movies a lot of us grew up with, and they took the war/army propaganda aspects and ran with it. The “make people violent” bits were I think partly wish-making on the army side (needs a flattering image) and fear mongering on the puritanism side (needs something to blame)
To your point, “A” started happening, people are now reacting to the desensitization of violence on screen, in books and anywhere really, games or not. I think “A” is also already happening for mobile games that have gambling structures and attention traps.
“B” is the part that takes more time I think. On the violence example, society partly benefited from having people desensitized from violence and I’m not sure we’re seeing significant progress on that part. The same way mobile game companies and social networks are a huge engine of our economies, and having any decent regulation on that will take way more time I think than the cultural shift on “A”.
Just looking at Apple making most of its revenue from in-app purchases, yet enjoying an incredibly high social position is telling I think.
> The games had violent content, but they didn't make me violent.
I think these games came in the lines of the war movies a lot of us grew up with, and they took the war/army propaganda aspects and ran with it. The “make people violent” bits were I think partly wish-making on the army side (needs a flattering image) and fear mongering on the puritanism side (needs something to blame)
To your point, “A” started happening, people are now reacting to the desensitization of violence on screen, in books and anywhere really, games or not. I think “A” is also already happening for mobile games that have gambling structures and attention traps.
“B” is the part that takes more time I think. On the violence example, society partly benefited from having people desensitized from violence and I’m not sure we’re seeing significant progress on that part. The same way mobile game companies and social networks are a huge engine of our economies, and having any decent regulation on that will take way more time I think than the cultural shift on “A”.
Just looking at Apple making most of its revenue from in-app purchases, yet enjoying an incredibly high social position is telling I think.