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Oh man, thank you for that - so good in so many ways. I’ll definitely be following up on this later, I like what they’re doing.

Two things stick out for critique to me -

> Merveilles seems aligned with the ideals of Solarpunk while internally expecting the world of Cyberpunk, it is neither a utopian or dystopian vision, but a way of straddling both contingencies.

I get this, and in a way, I think it’s how I’m operating already, but man, it’s an art movement - don’t give the dystopia space in the room, it’s already got plenty everywhere else.

> The Merveilles visual aesthetic restricts color palettes to black and white, vector or pixel art, with at most a single accent color (usually a sea-foam aqua). Industrial design is minimalist, geometric black-forged metals, natural wood.

My visual aesthetic these days is “all of the above.” For the love of god, colors exist - trillions of them! Take two! Hell, take three or four! They’re cheap! And shapes - my god, man, the shapes you can make! You ever see the temple carvings in Nepal? So many shapes! Take a walk through a forest, and just look at all the shapes! Look at trees, man - the opposite of simple!




It's an art movement -- don't give the colors space in the room, they've already got plenty everywhere else.

(this was intended as a gentle ribbing, not actual criticism. I found the contrast between exclusion and inclusion interesting :)


Hah! Touché.




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