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> My opinion is that players should spend time in games because they consider it to be fun rather than to be the best for the sake of being the best, and the in-game whales who spend the most $ on a game shouldn't be overpowered to the point where free to play players should feel they need to spend money to win.

this is very debateable

all games have (egaming and regular sports) have a competitive level, you always start playing for the fun, then you either become bored or you realize that you are good and want to start playing vs people with your same or more level of skill/ability, and thats where monetization comes.

You talk about whales being able to pay for the best cards/items/etc in a game, but those usually get quickly demoralized as having overpowered stats/items/etc doesn't mean you can enter competitive skill inmediatly, it's easy for people in those games ti quickly identificate players who bought their way to the pro scene of the game, usually called pay to win players and defeat them

I see it as something that needs to happen, in the past I've been the one in the other side of the trade, mostly in MMORPGS, where I was able to farm/craft/bot for really rare/unique items and sell to those willing to pay thousands of USD for them and yet, beat them in regular matches/pvp/etc, so it somehow encouraged the economy inside the game, and kept actual pro gamers happy, kept devs happy, kept the general population happy, the only ones really unhappy were the ones that paid for the items and got sad when it really didnt help

of course, I understand that it should be regulated and not to make it fully stupid, but well, at the end, all of this things keep people invested and interested in games, otherwise, they would generally just die.



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