This is why I switched off of hard mode, after trying it a few times. For me while it was technically harder, it lost some strategic depth and the games became a lot less interesting.
It's in an important sense actually easier! Sure, good play results in more guesses than in not-hard-mode, but that would be like saying a 100m sprint is easier than a 2-mile race because the latter takes longer. The more interesting measure of difficulty is how hard it is play optimally. And since the search space for not-hard-mode is bigger, I'm pretty sure it's harder.
But more importantly, hard mode is also less fun, and this thread demonstrates exactly why: the creative aspect is coming up with le mot juste for quickly honing in on the right answer. Hard mode takes away your tools to do that and sometimes even results in a thoughtless guessing game.
I kinda like when "hard mode" makes you have to come up with a possible word even if it seems impossible to think of one, which can be a satisfying puzzle, not having the restriction makes it easy to think "okay screw it, I'm going to spend a guess to search for letters".
It only forces you to reuse greens. I like to play in hard hard mode in my head, where each guess must be consistent with everything previous. Still not actually hard though, obviously.
wordle tends to be more familiar words, so I'd ignore blate and blake. So now we have D, M, R, S, Z
Doesn't look like there's a word that has 4 of these letters to guarantee on next guess. So need to try for the most likely 3 letters. Could be 2 more guesses, but still ends up better than a 1 in 5 chance.
> Spending another guess to reduce that search space is the right move (assuming you're not playing hard mode).
This, again, depends what your goal is, or what you consider "winning". If you're only focused on avoiding losing, then yes this is the right move. If you're trying for a low score, it's not as clear, and hard mode may actually be "easier" in many ways.
No it absolutely is the way to win in the fewest moves. When you have more than 2 equally possible words then the next word should be a choice that reduces the search space rather than going for a guess.
It's the way to win in the fewest words on average.
If you want to maximize your number of three-guess-wins even if your 6-guess-failure rate is higher, it is obviously can't be a correct strategy to use your third guess on a word that you know can't be correct.
Sure, my point is that the metric "minimize mean number of guesses to win" isn't axiomatically the objective function: the 6 threshold already suggests that many people would rather have a "guaranteed 6 and average 5" rather than "average 4 but fail 5% percent of the time".
If someone considers a 4 to be a soft-failure then they will prefer (3,6,6) to (4,4,4) even though the latter is a lower mean number of guesses: it's a higher count of 4+ 'failures'. The strategy that considers (3,6,6) a better result than (4,4,4) wouldn't guess "dream" in the above example.
I find it fun because it prompts me to find the optimal guess (given hard mode). Playing easy mode I'm much more happy to do the first word that comes to mind and sort of fits.
Very anecdotal and personal, and non-technical, but I believe wordle words are usually very simple ones, so in your case, BLAME will stand a better chance than the remaining three. BLADE could be second.
'blade', 'blame', 'blare', and 'blaze' are all words that will be used in a wordle puzzle one day, and all equally likely to be used since it uses all words once.
BLA*E
Where I try
BLADE
BLAZE
BLARE
BLAME
Those are frustrating, but not my fault (assuming I don't re-use any letters).