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I was under the impression that OpenGL on M1 devices just passes through to Metal at this point.

Does OpenGL ES not get this treatment...?




My guess is that they haven’t wired the iOS Simulator to use the M1’s hardware acceleration. I’m pretty sure WebGL (which uses OpenGL ES) is hardware accelerated on M1.


And iOS apps not running within the Simulator have hardware accelerated OpenGL ES too.




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