I have a friend with an XNA community game in the store. He's so disgusted with the garbage that goes on to get games to rank in the store that I think he's pretty much given up. I don't see that as a viable option to make money unless you do a lot of promotion work outside the store. It could still be a nice showcase of your work though.
I met someone this weekend that works for a small game studio that's exiting the Wii market. He said it's just becoming impossible unless you're one of the big guys. They've already exited XBox and PS3 so Wii was the last console left for them. They're now mostly targeting PC and Mac.
Mobile seems easy to break into but it's a crowded market. You've got big budget games crushing you from above and a flood of crappy clones on the low end. I'm still awefully tempted and I'm trying to pull together a couple mobile game concepts myself.
I met someone this weekend that works for a small game studio that's exiting the Wii market. He said it's just becoming impossible unless you're one of the big guys. They've already exited XBox and PS3 so Wii was the last console left for them. They're now mostly targeting PC and Mac.
Steam certainly makes it easier to sell an indie game right now. Notch (of Minecraft fame) has a breakdown on why they don't use it though: http://notch.tumblr.com/post/9550850116/why-no-steam-notch
Mobile seems easy to break into but it's a crowded market. You've got big budget games crushing you from above and a flood of crappy clones on the low end. I'm still awefully tempted and I'm trying to pull together a couple mobile game concepts myself.