> but not in an annoying way like Farmville Facebook notifications. Shared Wordle games actively improve your experience by adding a social factor.
It's no different than any other social games. It's still novel, so people don't call it annoying ... yet
I like the idea of sharing everywhere with a picture or emojis, because it means the game has no archive or hall of fame, which means users are incentivized to store it in their social media, which made it more viral. IT's a clever way to escape the limitations of social media platforms. But OTOH without archive or some long-term goal most people will find it pointless and give up soon.
The article seems to imply that wordle is the first game that did all those things. That's not true, each of those elements has been done before, but this game does contain a combination of them.
It's no different than any other social games. It's still novel, so people don't call it annoying ... yet
I like the idea of sharing everywhere with a picture or emojis, because it means the game has no archive or hall of fame, which means users are incentivized to store it in their social media, which made it more viral. IT's a clever way to escape the limitations of social media platforms. But OTOH without archive or some long-term goal most people will find it pointless and give up soon.
The article seems to imply that wordle is the first game that did all those things. That's not true, each of those elements has been done before, but this game does contain a combination of them.