Tim Rodgers has dedicated hundreds of hours talking about this game. It’s so iconic and moved the genre forward in many ways. But I think in opening the series up to the mainstream it took steps backwards too. So very linear, very simple bosses, and little in the way of customizing your party like you could in VI.
I recently replayed it though and it has aged well. I think about the limits they had with CD-ROM and I think this is why the game was so linear. It also has tons of side quests if you want to spend more time.
The remake is fantastic too.
What a weird time in the mid 1990’s and late 90’s when JRPG’s were extremely popular.
>What a weird time in the mid 1990’s and late 90’s when JRPG’s were extremely popular.
They still are, though it has become much more blended with western audiences and taste.
Back then things moved way slower, even though it was released in 1997, it was still popular because of the PS2 and it's low price cost $20 via Greatest hits.
Sort of but FF7 was the top selling game when it came out. That will never be the case for a JRPG again. In fact I’m convinced that it was all just a perfect storm of gaming going mainstream and much of the audience had no idea what it was.
I think the western RPG genre killed it for good here in terms of mainstream success. Oblivion did a number on it.
Tim Rodgers has dedicated hundreds of hours talking about this game. It’s so iconic and moved the genre forward in many ways. But I think in opening the series up to the mainstream it took steps backwards too. So very linear, very simple bosses, and little in the way of customizing your party like you could in VI.
I recently replayed it though and it has aged well. I think about the limits they had with CD-ROM and I think this is why the game was so linear. It also has tons of side quests if you want to spend more time.
The remake is fantastic too.
What a weird time in the mid 1990’s and late 90’s when JRPG’s were extremely popular.