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Yeah there are a bunch of 1 person (or more useful, less than 5 people) teams who find a good amount of success still.

I personally prefer “band-sized” teams (mid single-digit) over solo, I find it a lot easier to stay motivated and easier to achieve high productivity due to more chances for specializations while still being small enough to maintain an “indie feel”.

I believe supercell (hardly an indie) maintain game teams at around 8 during dev and increase up to 17 when live, which is also sorta similar to the size you see in indie teams(f2p/GaaS need a lot more manpower for liveops). They just have a lot of such teams.




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