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I’m fascinated by the effects on images caused by different display technologies.

Retro games on CRTs are an obvious one (CRTPixels on Twitter[0] is great). It’s not just the displays themselves either, some games on the Mega Drive/Genesis used the specific qualities of a composite video signal to produce a transparency effect from a dither pattern.

Even today with all-digital displays there are differences. The very high response time of an OLED panel causes lower framerate content to look stuttery to some, whereas the slower response time of something like an IPS LCD causes a natural interpolation of sorts.

I miss my PVM, but the geometry was starting to drift and I have neither the time nor the inclination to adjust and/or recap it.

[0]: https://twitter.com/crtpixels




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