> Did the low resolution games look better on them?
Yes.
The standard way of seeing pixel art in modern indie games, the edges of everything are too harsh. CRT filters exist, but most kinda suck, though there's an occasional good one (Cyber Shadow does an excellent job).
There's also the issue of input lag. CRT's have virtually zero input lag beyond just their refresh rate, whereas for LCD/Plasma/OLED it's more substantial. In more recent years things have gotten better, with more and more TV's getting decent latencies (< 25ms) at least in game mode, but for a while there you were commonly looking at like 80-120ms lag times with no recourse for a given TV.
Yes.
The standard way of seeing pixel art in modern indie games, the edges of everything are too harsh. CRT filters exist, but most kinda suck, though there's an occasional good one (Cyber Shadow does an excellent job).
There's also the issue of input lag. CRT's have virtually zero input lag beyond just their refresh rate, whereas for LCD/Plasma/OLED it's more substantial. In more recent years things have gotten better, with more and more TV's getting decent latencies (< 25ms) at least in game mode, but for a while there you were commonly looking at like 80-120ms lag times with no recourse for a given TV.