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Love these sort of things.

It’s been on HN a few time before but Townscaper by @OskaSta on twitter is also brilliant. He’s worth following as he documents the development of the projects he’s working on, currently a new island generator. Really interesting intersection of algorithms and art. Often shares other peoples work to thats super interesting, I have a feeling he may have retweeted something about this city generator but not sure if it’s the same one.

https://mobile.twitter.com/OskSta

https://www.townscapergame.com/

Edit:

Yes, it is the one Oskar has retweeted, this is the creator: https://mobile.twitter.com/watawatabou




I discovered Townscaper a couple weeks ago. It’s relaxing to play with and I have been enjoying building a reproduction of Mont-Saint-Michel...until yesterday when I ran into a limitation in the iPad version. :( According to Oskar’s reply, I can get either the height I need or the width I need, but not both. https://twitter.com/moreartyart/status/1493073923251994628?s...


I wonder if these limits actually do some client-side performance analysis, or if they just have all iOS devices hardcoded with those low limits. An iPad Pro is likely significantly faster than a whole lot of laptops used to play Townscaper.


Same author as this one[1] on Itch.io too, I think?

1: https://news.ycombinator.com/item?id=17925666


Townscaper just got a wider release too from just being on PC for a long time, it's on iOS/Android and on Xbox Game Pass too. Wonderful fun.


Also been on Switch for a while.




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