CG artists have no real alternative. Digital matte painting and certain styles of concept art require a mix of painting tools, photobashing tools and plug-in integration that can’t be replicated with anything else efficiently.
Games studios, VFX studios, and other companies doing that kind of artwork are going to be licensing Adobe products for decades to come.
I work in a game studio and Photoshop is more of an accessory than a required tool for my workflow now. Concept artists in my team are having a great time using Clip Studio. For the 3d department substance painter is the king. So adobe still wins
Games studios, VFX studios, and other companies doing that kind of artwork are going to be licensing Adobe products for decades to come.