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I think that the Xbox should be an open platform. Microsoft has built in enough sandboxing and security that I’d hope they could handle arbitrary downloads while offering their store + online services for games that use their store (provide actual value for their cut).

It’s not like they make money off of the hardware, and their new push is in Gamepass subscriptions which people will still want.

There will of course be people who pirate, just like they do on the switch, but piracy is likely to be so small that it won’t affect Microsoft’s profits.




> but piracy is likely to be so small

Odd take given how rampant piracy is within the PC gaming market.

Losing a similar percentage of sales in consoles would absolutely make it unprofitable for smaller developers.


Right because you have data to show that piracy takes away more than 30% of small devs' desktop games' revenue? Given that most pirates wouldn't actually buy it if they had to pay?

Smaller developers publish PC games just fine, you know, choosing whichever store they like most, or choosing to entirely self publish. This is how it should be everywhere.


From a survey in 2016, 35% of surveyed PC gamers said they pirate:

https://www.pcgamer.com/au/pc-piracy-survey-results-35-perce...


> It’s not like they make money off of the hardware

microsoft hasn’t made any money off of the whole xbox ecosystem since it’s inception 20 years ago. it’s been loss making since day zero.


Quotations needed please. You are not 20 years in an industry without making a buck


They make it up on software royalties




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