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> * Drop the notion of complexity as something to correct for.

This correction is necessary. What appears to be a complexity bonus is really a selectivity effect. Everybody plays simple games, but only people who like complex games will play complex games.

Gloomhaven has long been the highest-rated game on BGG, but that doesn't mean it's the best game ever. That means the audience who chooses to rate it is selectively filtered. The only people who are playing and rating Gloomhaven are the people who are already eager to play a campaign-based dungeon-crawler.

The secret to a high average ranking isn't to get top ratings from your target audience; every game does that. The secret is to avoid exposure to a less-favorable audience that would drag down your average. Gloomhaven players will occasionally play Cards Against Humanity and rate it 1/10. CAH players won't ever play and rate Gloomhaven.




Cost and accessibility is also another factor.




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