Hacker News new | past | comments | ask | show | jobs | submit login

They made it work by not doing picture rendering on the CPU. Same as GPUs today. Still impressive though



https://www.youtube.com/watch?v=XTRkZ-SKs5g

That's basically the CPU running at 1.024 Mhz. The video hardware is dumb, runs independent of the CPU, and just scans a region of memory to send pixels to the display. All software pushing pixels otherwise.

You are not wrong with the NES, C64 and other machines using a graphics chip with sprites and other hardware features to assist in various ways. But, quite a lot happened on the CPU.

BTW, this game is done on a 1Mhz 6809, all software pushing pixels.

https://www.youtube.com/watch?v=wAKxa5C9jHY

(I would skip out to the middle somewhere in that video to get a sense of what is being done)

On that game specifically, it's a single frame buffer. Screen divided into two halves, each drawn while the display is delivering the other to the player.


The Fujitsu FM-7 line of 8-bit computers actually shipped with two 6809 compatible CPUs (Hitachi 6309 IIRC) and the second one just did software graphics the whole time pretending really hard to be a GPU.


Dual 6309 chips? NICE!!

I won't bother, because I've got a good retro hobby going and under control, but I want one of those. :D




Join us for AI Startup School this June 16-17 in San Francisco!

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: