Android software and hardware UX is typically subpar, with very little attention to detail, and things just feel out-of-touch and made by engineers and marketing bots. My hypothesis is all these things contribute to a lack of "coolness" (for lack of better word), which has a tremendous impact on the market.
> Android software and hardware UX is typically subpar, with very little attention to detail, and things just feel out-of-touch and made by engineers and marketing bots. My hypothesis all these things contribute to a lack of "coolness" (for lack of better word), which has a tremendous impact on the market.
It goes the other way around as well. If you are used to Android you will be very disappointed by the lack of customization available on iOS. I know I can't stand to use an iphone because of that.
As a decade long Android user that switched to iPhone when the 13 came out, I was expecting that but I've actually been pleasantly surprised. The new shortcuts app in iOS offers a surprising amount of customizability and scripting. True, you can't replace the entire launcher like with Android, but I've found it to be much less of a difference than I thought.
I thought I'd be disappointed after moving to iOS but it turned out I didn't need as many customizations as I'd thought. The defaults are mostly pretty good.
Apple has slowly been improving that over the years. You’re right, it’s not to Android levels, but it’s not what it was five years ago when it was totally locked down.
I hate to break it to you but it probably has nothing to do with that. We’re talking about a demographic that wants to fit in more than any sycophant humble bragger on LinkedIn. The most likely reason is certain crowds in school have iPhones.
Maybe the broke ass kids have that shoddy cheap Android. That’s like wearing Payless or knock-off sneakers. No, not me, everyone’s got Jordans mom, and the new iPhone dad. It’s almost like you don’t care about me and want me to be seen as a loser in school. Gosh.
And how did this existing network of iPhone users come to be if it was just about fitting in? This is obviously flawed logic.
Why even talk about other markets unless you can control for all of the other variables? The other markets are completely different, there is no market like the US market just like there is no market like the market seen in China or India...or maybe if you think as you do, you should ask the question why teenagers in the US market are more likely to try to "fit in" than other teenagers in other markets...
I mean it's probably a combination of two: iPhones are generally considered better (and I concur with this sentiment) which leads to initial adoption and then everyone else has to have one too.
I mean he'll I'm an adult supposedly and am as susceptible to trends/fashions/being cool as anyone else.
Also when the poor kids has cheap androids then kids will associate those with low status. It isn't like kids ask for items from their parents based on very rational reasons, they want the items that the popular kids in school has and avoid the items the poor kids in school has.
You don't need critical mass, as long as one side is oppressive towards the other like this the percentages will shift until it becomes a critical mass.
Lets say one group had iphones and the other group had androids. The iphone group starts to talk badly about the android group due to issues like this, and slowly the other groups will switch to using iphones.
If iphones were that much better value then adults would be using them at similar rates, but they aren't.
Also the other effect is similar. The android ecosystem is affordable so poor people can get it. That creates the same problem as poor neighbourhoods, you don't pay to live in an expensive neighborhood due to the neighborhood itself, but to ensure that poor people can't afford tolive near you. Iphone creates the same effect, you can get an android for super cheap so it is worth a lot of money for kids to create a group where they can ensure that the poor kids can't easily take part of.
>If iphones were that much better value then adults would be using them at similar rates, but they aren't.
This assumes adults, including all the old people who grew up without computers and phones or even smartphones, would be using the devices in the same capacities as a teenager, which seems like a very poor assumption.
Android software and hardware UX is typically subpar, with very little attention to detail, and things just feel out-of-touch and made by engineers and marketing bots. My hypothesis is all these things contribute to a lack of "coolness" (for lack of better word), which has a tremendous impact on the market.