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>At the same time, there are people who lost their wallet and RIP to all that potential wealth.

Back up your password, in a safe deposit box, at a bank.

>And then there are people who had their computer stolen/broken and then just downloaded Steam on a new device and had their games and saves ready to go.

Back up your password, in a safe deposit box, at a bank.

>But crypto isn't solving anything either (or at least not yet).

How does it not solve a centralized entity taking away your license key? Sure they can stop honoring your key, but they cant remove it from you.




A license key alone is about as useful as a key in real life. If someone decides to change the locks, you're out.

Decentralizing that doesn't change anything. Crypto is once again just trying to solve something through burning coal and oil that was solved decades ago far more efficiently. Want to reclaim your game? Fire up a torrent. No need for a ponzi scheme.


You could have a system where a license is tied to a blockchain and not an account or person. It would presumably also mean that if someone gains control of your computer or account for a moment, they could steal your stuff and the company would be in the right to refuse you further survice.

Online games occasionally have stories of 'I got hacked and support helped me get my items back', where they just clone up new in game items. They wouldn't do that for things you are allowed to sell for real value.

So I think there's a real risk of trading one bad problem for another.




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