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>Having NFTs represent actual in-game assets with unique stats

That's a private blockchain in hiding, since the relation of the NFT to the asset must be mediated by modifiable game code, at which point the dev could practically reassign ownership within their game world.

Private blockchains of course make no sense. But trying to find new ways to exploit gamers with microtransactions is always popular with some companies.

>I also like the idea of NFTs as game licenses.

Ultimately, the issue is that Xbox Live might want to shut down support, and could do that rather directly even with NFTs. If there was enough commercial pressure to not do that, this problem is trivial to solve with a permanent licence.

>I also like the idea of universal login using Ethereum addresses. I don’t want my identity to be owned by Microsoft, Google, Apple, of Facebook.

The various federated solutions achieve this without a blockchain. It's possible though to see blockchain 'winning' here - it won't be because of any technical advantage, but rather because it was made more available than other solutions.




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