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The Dark Art of Pricing (jessicahische.is)
70 points by taylorbuley on Sept 6, 2011 | hide | past | favorite | 23 comments


If you think that is a good price for a professional designer to earn crafting what is essentially a logo for a huge company, you are mistaken.

Huh? Why would the size of the company and the reach of the logo matter in the slightest? It's this type of thinking that makes dealing with designers somewhat frustrating.

I will never (EVER!) pay royalties for work that I commission. If I'm paying you to build it, I'm paying you to build it for me. It's mine.

The thing is, I've yet to have trouble finding someone to do that for me. I've run into this situation on a few occasions. On each I've politely said no thanks and took my business to someone who was willing to do it for a reasonable fee with full rights assignment to me.


I am seeing this request made more and more frequently by designers:

By helping to keep pricing standards high, you not only help yourself by avoiding the title of “The Poor Man’s Marian Bantjes” (essentially the creative equivalent of a knock-off handbag), you also help every other young designer struggling to get paid out there, and help every designer that came before you to continue making a living doing what they love.

Low wages here are a sign of a labor market saturated by qualified designers. Pleading with youth to raise their wages in order to protect the interests of those whose careers and income are already established is disingenuous at best, and naive at worst.


Yes, if most young designers demanded respectable wages, it would help established designers. But to claim that that's the only motive for this kind of plea isn't fair to the people succeeding in the industry.

I recently graduated from art school. Nearly ever one of my illustration professors (all established illustrators) harped on this issue, encouraging us to demand industry-standard wages, and to turn down jobs that paid dirt.

It wasn't hard to see that they love the profession, and want to see it supported in perpetuity. By making sure that the next generation of designers continues to convince the world that illustration is an art form worth paying for, they're supporting an endeavor they love.

Call it passing the torch. That it helps them continue to earn a living is fully beside the point.


I attribute low wages to the lack of education of industry-standard rates. The author brings up a great point about the concealment of pricing amongst creatives to prevent others from knowing your annual income. How can students be expected to know how much to charge when their instructors and peers aren't inclined to speak openly about their numbers?

Without this baseline of information, young designers (myself included) fall into the trap of pricing far below market due to misinformed notions of 'this is great experience!' or 'I need to get my name out there'.

An aside: Qualified is an ambiguous term in relation to design. Expand on what you consider 'qualified' please.


I think concealment is a big problem in most industries, and one of the main reasons companies try the "not allowed to discuss your salary" trick. The other one is so that people who aren't as well paid as others but think (or are) better at the same (or harder) jobs don't get fed up and either demand more or leave.

So... Ultimately talking about your salary hurts no-one honest and open. Because trying to prevent staff from being unhappy at being unfairly compensated OR having to pay a fair wage isn't either of those things.


I'm thinking economically: qualified in my use means that a client is willing to pay for the end product.


This only encourages a race to the bottom though, which doesn't help them build viable, sustainable long-term careers. While I see where you're coming from, I do still think the advice is sound in the long term.


How about "The Dark Art of Getting Your Client to Pay You the Agreed Upon Amount in a Timely Manner"?


Here is a great talk on that subject; well worth the 40 minutes if you are interested in this subject:

"F*ck you. Pay me.": http://vimeo.com/22053820


I do love that talk, but it all basically boils down to: * Have a lawyer * Have them create you a standard contract * Don't ever talk without lawyering, to their lawyer * Never assign rights of any sort "Until full payment is received" (At least for that point in the work)


I would read that!


I recently finished Priceless: The Hidden Psychology of Value by William Poundstone [1]

A number of great lessons in this, but perhaps the key one was that pricing is not as much of a 'dark art' as many of us believe. There's a good deal of scientific research into pricing successfully and profitably, which is detailed therein.

In relation to the OP, of course you need to know where to start - is $100/hour high or low for my industry and my experience? - etc. Once you have that information you can build your pricing strategy

The next step (as chopsueyar alludes to elsewhere in this discussion) is clearly communicating all of the right expectations so you do what the client wants, the client is delivered what they want, they pay you on time, and you have the choice to delight them and win loyalty and/or referrals.

[1] http://www.amazon.co.uk/Priceless-Hidden-Psychology-William-...


I will join the book recommendations with THE book on pricing - The Strategy and Tactics of Pricing

http://www.amazon.com/Strategy-Tactics-Pricing-5th/dp/013610...

I'm reading it for a second time right now and it's stuffed with actionable information on pricing, value communication (aka marketing), price communication, purchase cycle, pricing over the product lifecycle and so on.


Here is an excellent article on pricing, published in Harvard Business Review some years ago (it is such a great article, I feel obligated to provide it to the HN crowd)...

http://www.amazon.com/gp/product/B00005RZ5D/ref=as_li_ss_tl?...

How Do You Know When the Price Is Right?

by Robert. J. Dolan

Published Sep 01, 1995


It appears that there is a free version of this article available here: https://www.u-cursos.cl/ingenieria/2009/1/IN578/1/material_d...


Nice.


I didn't know Amazon sells PDFs!


It's one of their ebook formats, though not the one most publishers use. Seems to be mainly used by a few academic publishers (like HBR) that uploaded their whole back catalog as PDF.


Could this be applied to development work as well? I.e Mobile / web apps...


Thankfully the software development game isn't quite as arcane and antiquated as the visual arts. If you pay a coder $250 an hour to write some code for you from scratch, you generally get to use it for more than a year or on more than one specific server without being charged additional "licensing" fees. And that's a good thing.


To whomever's site this is, the font looks really bad on Google Chrome: http://i.imgur.com/MZuXS.png


Whatever browser you use, fonts look gorgeous on Google Chrome: http://img6.imagebanana.com/img/x10gyshc/Selection_002.png


It's not Chrome's fault, it's Windows'. Font rendering sucks on Windows compared to on OS X.




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