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He's saying there are more games on Windows than on the platforms that use OpenGL. I don't know if that's true or not, but it's a reasonable argument. It doesn't really matter how many platforms implement OpenGL if nobody uses it.


> It doesn't really matter how many platforms implement OpenGL if nobody uses it.

Except that it is used, extensively; it's just not used much on Windows. Therefore, looking at Windows games and proclaiming that OpenGL is dying/dead is a really silly thing to do -- OpenGL ES knowledge is an extremely hot commodity among iOS and Android devs, etc.




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