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I remember being very young and theorizing that video games worked by having every possible frame that could exist for the game loaded onto them, and as you pressed buttons the game would show you the appropriate frames for your scenario. I guess because I had something of an understanding of how movies worked, I just assumed video games would be exactly the same.

Probably not the most efficient method of fitting a game onto a Gameboy cartridge!




I theorised the exact same. For a basic Zork style game, I guess it kind of was? But once you get to 3D, wow, huge number of frames.




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