Technology-wise, I wanted to try out two things that I hadn't tried before for this project.
One was to use Expo to release on web and mobile at the same time. I've used React Native quite a bit in a professional capacity, so I wanted to check out the Expo landscape. I discovered that the web part (react native web) didn't quite deliver on what I was looking for, so I scrapped it and ported to Vite/react-ts and dropped native completely.
The other was to see if I could find a low-friction way of setting up subscriptions for a static web frontend with no first party backend. That is the reason why there is a premium subscription tier for a small weekend game like this. Turns out that this was pretty straight forward with Gumroad! In the end, I was pretty happy with the way the flow turned out (except that Apple Pay isn't supported without stepping out of the flow and heading to Gumroad directly).
The OP now added "About", with weasel-worded reference to Wordle. Jesus. How hard is it to just acknowledge other people's work that you are directly borrowing from.