Yes, definitly, that is the approach taken by AAA game studios.
A plugin framework for 3D APIs is probably the easiest part to implement on a game engine, specially when API like OpenGL and Vulkan already require implementing one due to extension spaghetti.
A plugin framework for 3D APIs is probably the easiest part to implement on a game engine, specially when API like OpenGL and Vulkan already require implementing one due to extension spaghetti.