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I'm always at a loss as to whether I should try to parse thru these snide comments to try and figure out what the argument you're trying to make is, or if I should just ignore them.

At the very least, your putting words in my mouth so I don't have to defend them.



Please don't make snide comments and then complain when others reply in kind.


You have implied that patents have only recently been something seen as problematic, and that patent warfare is something invented by Google and Android vendors to attack Apple. The reality, however, is that there have been several highly litigious patents in computing which have been used to threaten people. Let me expound on some of the more infamous ones.

The modern GIF format, GIF89a, used a compression algorithm called LZW. This algorithm was patented by a company named Unisys. Unisys threatened ISPs and large websites with legal action if they didn't agree to license the patent. This directly led to the creation of the PNG format as a free and open alternative.

S3TC, the S3 Texture Compression algorithm, is patented by a group of graphics vendors known as S3, and licensed to Microsoft under terms which let MS sublicense it under the name DXTC, (DirectX Texture Compression). The patent holders have been very mean about enforcement, and the patent is broadly written, so it applies to nearly every possible S3TC implementation, software or hardware. To this day, MS still makes money off of every graphics card sold, from licensing fees, and free 3D libraries, like Mesa, cannot safely ship S3TC decoders for fear of legal repercussions.

h.264 is covered by a big portfolio of patents, held by MPEG-LA (Motion Picture Experts Group Licensing Authority). They have been very proactive about getting licensing fees any time they can, and using fear tactics to suppress free codec libraries like x264. One member of MPEG-LA is Apple, by the way. That's right, Apple has been conducting patent warfare since before the conception of Android. (Since I'm expecting a [citation needed]: x264 development started in 2004 at the latest; Android was acquired by Google in 2005.)




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