I was talking about the players.
Studios will have no choice but to support it because gamers will expect it. Just like Sony has been forced to accept cross-play in Fortnite. All it takes is one big game with NFT support to start it.
> Studios will have no choice but to support it because gamers will expect it.
Gamers can't stop pre-paying for games which launch with tons of bugs or paying for micro-transactions which incentivize abusive game design. I am highly skeptical that even 0.1% of buyers would not play a game they otherwise wanted because it didn't allow some way to recognize your items from another game.
Why wouldn't the big players just stick all that information into one database and enable transferring assets back and forth that way? It solves the "wear my Fortnite hat in Minecraft" problem without making the entire database of who owns what world-readable. Like Zelle but for hats.