Browser manufacturers changed the behavior of APIs like performance.now() [0] to add slight rounding 'errors' or limit the granularity of timing functions. That function used to report on the microsecond level in (most) browsers, but now is generally limited to around 1ms due to timing attacks.
Yes, like the SharedArrayBuffer that browsers disabled. There are probably roughly infinite ways to construct clocks. Closing the obvious leaks has been a stop gap while other mitigation techniques are rolling out, like site isolation.
'Nerf' is a term used for when game developers update a game and reduce the effectiveness of something. 'My sword attack ability was nerfed in the latest patch'. In this context I suppose the API capabilities was reduced in browser updates.