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That Requiem for the HMD article has not aged well. All of those issues are a matter of iterative improvements over what we have today, and the devices will be ready for mass adoption.

Have you seen the leaked Quest Pro design[1]? It's already close to being ski goggle size, and it's only a couple of generations away from something the size of sunglasses.

Displays are getting cheaper, better and higher resolution. UX is being improved, passthrough cameras already exist.

My estimate is that towards the end of this decade we'll see unprecedented adoption of VR/AR outside of the few niche use cases we see today.

Meta is jumping on the bandwagon early, making their brand synonymous with VR, and betting big that this will change how everyone uses computers today, and that it will be the tech to replace smartphones.

As much as I dislike that such a user hostile company is trying to popularize the metaverse/VR, I'm sure they did their research and are confident this will eventually sell like crazy. I think they're right.

[1]: https://nitter.eu/basti564/status/1452366495053488135



Right now the public perception remains that "good" VR/AR headsets are always five years away, since the 1990s.

Whether or not they did their research, whether or not we are just a few iterative improvements away from mass adoption, there's still just too much feeling of "same hype cycle, different day" from the average consumer (which is the point of that article, and my implication that VR is dead right now but it was Facebook's lucky albatross so they're tying it around their necks in the hopes it is still lucky while dead [1]).

[1] Spoiler alert for a classic poem used as a metaphor here: in the poem things do not go well from here. I am pessimistic about this marketing play for "Meta".




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