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> I understand what you are trying to say, but I don't think it is entirely accurate to say that being able to define any point by a single coordinate is what makes it "one-dimensional."

You're missing the fact that several different definitions of dimension exist. If we're talking about topological dimension, then yes, the fact that you need exactly one parameter to define a point is what makes it one-dimensional.




Anyone ever tried playing chess in one dimension? I bet that would melt your brain. Ok, that actually sounds like it might be fun to mock-up.


I played around with this idea. First transforming the visual representation of the chess board and then seeing how I would describe the moves of the pieces and whether it was more / less intuitive.

It is easy to view the board as 64 consecutive spaces (left-to-right through the ranks, then snaking through the ranks, and then a circular representation. The circle was cool because the moves became rotations (a rook can stay in its octant or move an exact multiple of 45 degrees...). I did some 2D transformations with a one space skew on each rank (this made the bishop act simultaneously like a rook and knight which was interesting).

So it is easy to preserve the rules of chess and create a different visual representation of the board. Of course, every one I tried just made the game more difficult to understand. I wonder if there is a transform that could aid in understanding chess.




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