I’m fairly sure noone in question wrote a new font renderer, but just rendered all available fonts upfront with a system library, and uploaded it to the GPU and let it use it as a bitmap.
Text rendering is still done mostly on the CPU side in the great majority of applications, since vector graphics are hard to do efficiently on GPUs.
Text rendering is still done mostly on the CPU side in the great majority of applications, since vector graphics are hard to do efficiently on GPUs.