If a 70 HP champion (which you spawned for 20 gold) cannot hold the zone of control, why do you think a 33 HP Elvish Fighter can hold that zone of control for 14 gold?
The fact of the matter is: you have to put the Champion in risk. Its the best unit to do so, from any reasonable gold analysis into the scenario.
Any scenario where you're talking "multiple Tier 1 units holding the line" is simply less gold efficient than the use of a retained Tier3 Champion.
There are T2 units (ie: the Lancer) who can one-shot your champion. That's just how the game is played. You recognize the risk, you put the Champion into 60% evasion zones and hope for the best. If you need to "sac" a unit, the Champion with 70 HP is the best unit, because it survives most hits, and then your Druids heal them next turn.
A 33 HP Fighter will simply fold and die. They can't hold a line in any late stage Wesnoth campaign.
https://units.wesnoth.org/1.10/mainline/en_US/Elvish%20Champ...
https://units.wesnoth.org/1.10/mainline/en_US/Elvish%20Fight...
The fact of the matter is: you have to put the Champion in risk. Its the best unit to do so, from any reasonable gold analysis into the scenario.
Any scenario where you're talking "multiple Tier 1 units holding the line" is simply less gold efficient than the use of a retained Tier3 Champion.
There are T2 units (ie: the Lancer) who can one-shot your champion. That's just how the game is played. You recognize the risk, you put the Champion into 60% evasion zones and hope for the best. If you need to "sac" a unit, the Champion with 70 HP is the best unit, because it survives most hits, and then your Druids heal them next turn.
A 33 HP Fighter will simply fold and die. They can't hold a line in any late stage Wesnoth campaign.