What you say is somewhat true but I also know plenty of people who love what they do. I suspect famous examples are say Brad Bird or Steven Spielberg. I have a feeling they loved directing.
I know Sid Meier, when he was still at Microprose, he made a deal with his partner, Bill Stealey, to give up he direct business interest in the company so he could focus on game dev. They'd pay him $$$$$$$$ for each game and he no longer had to deal with the business decisions.
The point is you can find a way to delegate the parts you don't like.
I have plenty of friends that run their own game dev companies. They love it. One has 150 employees, one has 10, another 20, one has 3, another has 10. They're are still doing dev, not just managing, even the one with 150 people and they love it.
I'm not sure your point. If your point was the delegating the parts you don't like means someone else has to do no fun parts, another solution is to find someone that likes those other parts. For example, Sid Meier's partner, Bill Stealey, loved doing the business side of things.
I know Sid Meier, when he was still at Microprose, he made a deal with his partner, Bill Stealey, to give up he direct business interest in the company so he could focus on game dev. They'd pay him $$$$$$$$ for each game and he no longer had to deal with the business decisions.
The point is you can find a way to delegate the parts you don't like.
I have plenty of friends that run their own game dev companies. They love it. One has 150 employees, one has 10, another 20, one has 3, another has 10. They're are still doing dev, not just managing, even the one with 150 people and they love it.