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Thanks for sharing your project! I've been messing around with it for the past couple of hours and I gotta say, it's a lot of fun! I really enjoy the aesthetics of it too. You clearly put a lot of thought into it and it really shows. I'm excited to see where it goes. :)

I was wondering, is there any interest in implementing a kind of single/two player mode? Something where, for example, you can operate the weapons systems while being able to do simple navigation durring a battle (essentially evasive maneuvers). I can see something like this being handy with limited players. Maybe this is already feature that I haven't discovered yet.

Either way, it's really cool and I've been having fun with it!




> I was wondering, is there any interest in implementing a kind of single/two player mode?

It's not the first time such an idea has been floated. If you go onto the "demon" screen (gamemaster screen) and type in "set MAIN_NAV_HYBRID=1", you'll then see both the "main view" and the usual navigation stuff on the navigation screen. That's about as far as I've gone down that road though. The thing is, what makes this game a little bit unusual is the multiplayer cooperative aspect of it. You get a bunch of linux nerds in a room with a projector and a bunch of computers and it's like you're captain of a star ship (hence the name "space nerds in space".) Obviously, it could conceivably be possible to run the whole ship from a single screen by a single person, as demonstrated by countless other space games in which ships are piloted by a single person. But then, it's just another space game just like all the other space games, as you've removed the one thing that makes it kind of different. So, I've kind of resisted that path. If I were to pursue such a path, I'd probably fork the project and make a different game out of it.




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