Old CRT monitors ran at up to 160-170Hz. Even at lower refresh rates motion was still clear. Key rollover really became a big issue with early USB keyboards and janky membrane setups. Many old keyboards didn't have the issue.
In my opinion, games are at least designed around the lowest common denominator. Very few twitch-shooters are popular now. Most shooters have other characters/classes that let players with disadvantageous equipment still join in on the fun. If everything is a blur playing "Scout" in TF2, you can play "Engineer" instead and let the automated turrets do the work for you.
I think there's a certain Director's Vision gaming setup. Ideally, everyone could play on a big screen, where everything is clear, not muddied by the physical realities of technology.
Old CRT monitors ran at up to 160-170Hz. Even at lower refresh rates motion was still clear. Key rollover really became a big issue with early USB keyboards and janky membrane setups. Many old keyboards didn't have the issue.
In my opinion, games are at least designed around the lowest common denominator. Very few twitch-shooters are popular now. Most shooters have other characters/classes that let players with disadvantageous equipment still join in on the fun. If everything is a blur playing "Scout" in TF2, you can play "Engineer" instead and let the automated turrets do the work for you.
I think there's a certain Director's Vision gaming setup. Ideally, everyone could play on a big screen, where everything is clear, not muddied by the physical realities of technology.