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> So in other words, a bad player will not improve as he doesn't need to train what the AI is trying to get him to, and a better player already has a better instinctual understanding than the AI

This is what I realized when I tried to create a similar product. In my opinion there is no real audience for casual analytics products in gaming that are focused on improvement.

If they're serious, they'll do their own analysis. If they're not serious, analytics won't help.




I think there's some value in a product that lets you make data driven insights. My own analysis usually means VOD review, which is great, but if I had useful data to explore in a more unstructured way I suspect I could derive some value for myself.

But every product I see is hyper focused on doing the actual analysis for you in a way that is always overly simplistic and virtually never useful.


What do you consider "useful data"? Most of the time raw data is easily accessible on a lot of different websites.

The problem with augmenting the raw data in some way is that you have to make opinionated assumptions which won't necessarily be relevant to everyone.




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