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Does the timer thing actually make the player better at estimating time remaining?

I have never played this game, but I would assume the opposite: players would get a small advantage while using it, but it would prevent their timing skills from being developed.

This is like saying "Using GPS driving directions make you a better navigator" - it's true while you're using it, but if you always use it your navigation skills will atrophy.

Do you have statistics to back up the claimed value of your program? Would be interesting to implement a 'performance evaluation' mode that would measure baseline and periodically test users without hinting so you could have stats to back up claimed benefits.




Thanks for your feedback, appreciated! We are not developing GPS in your analogy, in our opinion, the game already provides GPS via auditory information. We just help you to learn and use this information.


No. The game provides the map in that analogy and you provide the GPS.

The question was: Are you not actively preventing learning? Seems from your answers you are aware of that but pretend to not notice?




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