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Having worked in games, my pet peeve is the cottage-industry of amateur game engines and Youtube game-engine series that are pretty much just that: wrappers around OpenGL, SDL, Entt, Imgui and a multitude of other libraries.

Most of those never really produce a game, since the authors know how to wrap the libraries, but the engines don't have enough substance to help making a real game.

A notable exception however is Casey Muratori (of Handmade Hero), who actually skipped the wrapping and went for a more direct code. Interestingly he has a nice inversion of control architecture.




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