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I don’t think GDK is a valid alternative to UWP for hobbyist development.

> Xbox console development requires the “Microsoft Game Development Kit with Xbox Extensions (GDKX)”. Games will need to retarget and rebuild for Xbox One or Xbox Series X|S with the GDKX installed.

> The GDKX is currently only available under confidential license within an NDA Xbox program (e.g. ID@Xbox).

Given that games are mostly DirectX with maybe 5% of UWP-dependent code I personally don’t mind if they deprecate it at some time in the future.



The idea is that you develop with GDK, then you are already 80% there when applying for an XBox submission.

HoloLens (aka Windows Mixed Reality) has already moved away from UWP, you are supposed to use Unity, Unreal or OpenXR.




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