> Kaitai Struct is a declarative language used to describe various binary data structures, laid out in files or in memory: i.e. binary file formats, network stream packet formats, etc.
By the way there is an easier way to convert C style null terminated strings into an &str than the bespoke c_string function used in this article. You can use the CStr type that is already in the rust standard library: https://doc.rust-lang.org/std/ffi/struct.CStr.html
I really wish there was a safe way to initialize structs with arbitrary binary data in rust. Perhaps I'm missing something, but it seems intuitively safe, especially if the struct only contains integer primitives.
How would it be possible to make it safe? The compiler can't verify that N random bytes input from an arbitrary source are going to be valid for the types in the struct - you have to tell tell the compiler "trust this even if you can't verify it from the source code" - hence the unsafe keyword.
For integer primitives, all possible values are valid. Just allowing binary initialization for structs that consist of integer types would allow compatibility with C structure. As it is, I have to either resort to unsafe code or manually deserialize every struct
C structs are generally assumed to be laid out in the order defined with proper padding automatically inserted (as most platforms at best dislike unaligned accesses). Alignment information should only be necessary if you want to pack the structure or need to apply wider than standard alignment (e.g. need to align a 32 or 64b type to 128 bytes).
The one possible issue is that reading padding is UB (i think). But here there should be no padding: the struct is a pair number of bytes (alignment 1) and a word (alignment 2), which us aligned due to the previous, and the struct is if alignment 2.
yeah C will be order defined in code, rust will reorder to save space unless you attribute it not to. interesting trivia a blind guy wrote the reordering code. if anyone knows his name please post.
Does the C spec actually specify it needs to be in that order? Been awhile since I messed that that sort of thing. I know in practice they typically just put them in the same order and align on some sort of default packing depending on CPU. Usually to minimize on extra instructions. I have eeked out some extra perf on some CPUs and structs just by moving stuff around and making sure it fits into a cacheline. Sometimes the extra instructions are worth it to unpack some vars if you can get the data into a cacheline. But that depends on your data and usage.
From their website:
> Kaitai Struct is a declarative language used to describe various binary data structures, laid out in files or in memory: i.e. binary file formats, network stream packet formats, etc.
They even have a Rust interface: https://github.com/kaitai-io/kaitai_struct_rust_runtime