This system is a little simpler, it creates a public endpoint that will tunnel traffic to the game server over the playit program. So when the program and game server are running, anyone can connect to the server through the public address.
It has the advantage that only the server needs to run a program. It also does a few tricks like mapping each client's public IP to a LAN IP like 127.5.21.3 so ip banning / whitelisting still works in game.
It has the advantage that only the server needs to run a program. It also does a few tricks like mapping each client's public IP to a LAN IP like 127.5.21.3 so ip banning / whitelisting still works in game.