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This is super interesting. Do you have any more details on the use of JPEG2000 for geometry? I would be curious to hear more.



Sculpted prim. The object was basically a mesh of triangles in a fixed configuration, but the coordinates of the individual vertices were derived from an image (compressed using lossless JPEG2000, as any compression artifacts, not to mention chroma subsampling, would cause really ugly distortion). This was a halfway point between allowing arbitrary meshes and only pre-made object geometries (but with skinnable textures).

http://wiki.secondlife.com/wiki/Sculpted_prim




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